Expedition to the Ruins of Greyhawk

Session III

The PCs spend a few moments healing after the battle in the defiled temple of Nerull. They move east to find the living quarters of the orcs they had killed in the feasting area at the beginning of the Shatterstone level of the tower. Before entering the next double door Rothgar decides to investigate the single door exiting the temple. After passing the door they find that part of the tunnel has collapsed and that the side passage leads to a golden statue of a beautiful woman. They notice a corpse at the statue’s base. Pulling the body aside, they find it is a human several years old. He was obviously killed by a stabbing wound. The PCs also find a plain silver ring on the man bearing an unknown mark. They decide to take it.

After tampering with the statue a scythe blade shoots from it. There is no doubt now how the man died.

The party continues onward to find an office. Inside the desk there is documentation of the stolen goods, including the dates acquired, the companies the goods belonged to, and what the goods will be used for. The documentation is far too detailed to be the work of orcs. All a sudden a tiefling man becomes visible as he tries to run Blaiz through with his poisoned rapier. The two sets of armor decorating the room become animate. The ensuing fight is quick as the party demolishes the tiefling and his constructs.

The party ascends a small flight of stairs and opens the door to the next room. Inside a massive half-orc blackguard stands from behind a table and shouts, drawing his swords. A seemingly helpless woman lies on the bed in the room, pleading for help. She looks as though she has been, “used.” Searos moves to attack and barely evades a 10’ by 10’ spiked pit trap that opens in the floor. The woman quickly reveals herself as a succubus and joins the fray. The blackguard fights to the death as the succubus uses ethereal jaunt to sink into the levels below, though the PCs can find no entrance to go any further down.

Past the blackguard’s chambers the party finds a few small cells. All are empty except one, which is occupied by a catatonic man and a skeleton with a bucket of gruel. The man is wearing a strange robe and his clerical equipment is heaped outside the cell. Rothgar destroys the skeleton in an effort to restrain it as the party removes the robe from the man. Fearing that the succubus may be seeking reinforcements, the party takes the catatonic cleric back to the temple of Boccob in the Free City. The clerics there tell the party his name is Altamaic, and that he has been missing for weeks. They tell the PCs to return in the morning for more information and a reward for their courage.

The party returns to the Green Dragon Inn for a drink and some well deserved rest. When the PCs tell Ricard Damaris about the corpse they found, he mentions there is a widow at the River Quarter Mission that lost her husband years ago in the dungeons beneath Castle Greyhawk. A quick walk to the mission allows the PCs to meet the Widow Retha. She confirms that the ring was indeed her husband’s. She thanks the party for the closure they have provided but can offer no compensation.

The PCs return to the Green Dragon Inn once more to finally get some sleep. Before they return to their rooms Damaris sweetens the deal for returning the Blade of Chaos by throwing in a good luck stone. A city watch member named Elton Andrus also introduces himself, telling the PCs he is in charge of tracking down the stolen goods. Any leads may lead to some form of compensation…

In the morning the PCs return to the temple of Boccob to speak to Altamaic. The cleric thanks them for freeing him. All he recalls is being kidnapped by orcs and taken to a level below via hidden elevators (the location of which he details to the PCs) to speak to a human the orcs referred to as, “the General,” in a level they called, “the Arena.” He remembers little else, but gives each of the PCs a token they can redeem at the temple for a free spell cast upon them of 5th level or below.

Side Quests


Session II

The PCs wait as the Wartower Wardens lay down a makeshift bridge to cross the pit into the Tower of War. Ungar, tired of the poor commission he is making with the Wardens, asks the PCs to join their party. He tells them he is an accomplished rogue and handy in a dungeon. They readily agree. Vincent catches up as well, mentioning that the people that were victims of the raids are burying their dead. Introductions are made in haste as they force open the massive door.

WraithThe party is greeted by a three swordwraiths, one of which barrels over them in a wagon pulled by a pair of skeletal steeds. After laying the lead horse low the driver is forced to rejoin the battle by cutting the second horse free of the wagon. A fierce battle is fought, seriously injuring Searos. When the dust clears it is obvious at least half a dozen orcs came this way, their muddy boot prints marking a trail down into the levels below the tower.

The trail suddenly stops a dozen flights down the dark stairwell. A poorly concealed secret door gives way to another staircase on which the muddy footprints continue. The staircase ends in a room with several small dens littered with humanoid bones. It wreaks of troll.

Outside of the dens are several casks and crates bearing the markings of trading companies within the Free City. The party begins to hear the rumblings of orcs feasting a few rooms over. They begin to advance quietly until Rothgar overhears a reference made about fathering half-orc children. The barbarian looses his cool and charges into the dining area to be met by many orcs and their ogre captain.

After a solid blow from Rothgar, Vincent is able to run the ogre through and end the fighting. Pressing on the party finds another poorly concealed secret door, this one near a crack in the stonework leaking water into the dungeon. Inside the room they find an elevator and some more stolen goods. This is likely how the orcs transported all of their loot into this level of the tower.

GiantsThe PCs open the double doors to the next room to find a broken temple. Columns have collapsed and seismic activity has reduced much of the temple to rubble. Two hill giants begin hurling boulders at the PCs from the north end of the room as several goblins send volleys of arrows at the party. The giants quickly close in as the PCs establish a choke point in the hallway to kill the creatures. A rogue fireball from Blaiz destroys much of the safety net that covers the fissure running through the middle of the temple. The grell living in the fissure joins the combat, but teamwork and strategy leave the PCs victorious as the monsters fall beneath sword and spell.

Closer inspection reveal that the temple was once an unholy site for the followers of Nerull, but it has been defiled. The statue in the fissure holding up the walls is broken, its head lying at the bottom of the giant crack. The goblins and giants bear the insignias of Iuz.


Session I

The PCs are amongst a group of strangers accompanying a caravan toward the Free City of Greyhawk. They have no official business with the caravan, but travel with it simply because they are making the same pace down the long road. Searos, Blaiz and Rothgar have recently lost the rest of their party to a dragon lair raid gone terribly wrong. Nyet and Vincent departed Banedale in search of more level minded adventure, apart from the undead and insane halflings. Vincent and (Steve’s character) find old traveling companions on the road, relaying to Nyet that they will catch up with her once they have had a few drinks with their old friends.

As they approach within a few miles of the great city they come across Zagig Bridge. There they find the unfortunate caravan that came before them, under siege by orcs led by a wyvern -riding sorcerer. The small hamlet east of the bridge is being terrorized by the orc raiders, screams echoing from the small huts. The PCs have no choice but to fight as the orcs turn their attention to the new caravan. Nyet and Searos manage to save what remains of the village as Rothgar grapples the wyvern in an attempt to keep it from taking to the sky. After several of the orcs fall Acton Kathenor emerges from his hiding spot to heal the PCs. They finish off the orcs as Rothgar makes minced meat of their leader with his barbarian rage.


Upon finishing the battle the PCs find a man breathing heavily and bleeding badly underneath an overturned cart on the bridge. Nyet quickly deciphers the man has been poisoned by the wyvern’s stinger. After neutralizing the venom the man introduces himself as Ricard Damaris, owner of the Green Dragon Inn in the Free City of Greyhawk. He tell the PCs that his caravan was attacked by a force twice the size of what they encountered, and that he was getting the better of their leader before he was stung by the wyvern. The raiders leader then made of with Damaris’s Blade of Chaos, a sword that he would offer, “free drinks for life,” for if he could get back. The leader retreated west with half of his force toward Castle Greyhawk before the PCs arrived. Damaris thanks the PCs for their timely arrival and invites the PCs to stay at the Green Dragon for a month free of charge.

At that time Acton Kanethor urges everyone to make pace toward the city. He tells the PCs he is expecting the body of Riggby to arrive soon. As a follower of Boccob, Kathenor is anxious to see the body of the hero priest and meet with his clergy. Damaris adds that Greyhawk is overrun with clerics of both Boccob and St. Cuthbert, and that the PCs will have a difficult time finding a place to stay if they refuse his offer. They agree and arrive in the Free City before nightfall.


That evening the PCs join Ricard Damaris at the Lord’s Table on the stage of the Green Dragon Inn. Shortly into the night a large armored man joins them at the table, introducing himself as Captain Gallancz. Damaris tells the PCs the Captain was his commanding officer at the Battle of Emridy Meadows. He is eager to hear of the PCs exploits.

After drinking and carrying on for some time, four clerics of St. Cuthbert enter the Green Dragon. They rant about the coming final battle, a confrontation with Iuz the Evil. They tell the patrons that Iuz is irate that Riggby has escaped his vengeance by dying a natural death, and that the demigod will take his anger out on the Free City. The patrons pay little attention to their rantings and eventually they are asked to leave by Damaris.

In the morning the PCs decide to follow the trail of the force that left Damaris for dead. After traveling about six miles west of Zagig’s Bridge they see the ruins of Castle Greyhawk. The tail left by the orcs leads directly to the door of the Tower of War. Outside the tower is newer, well-kept stone building. A dawrf stands up as the PCs approach and tells the PCs they must speak with Stillguar, leader of the Wartower Wardens, if they wish to enter.

Stillguar initially tells the PCs there is a charge of one quarter treasure looted for entering to tower. When the PCs mention the orcs Stillguar becomes nervous, telling the PCs he will reduce the cost to one-tenth the treasure. Continued persistence makes Stillguar agree to allow the PCs to enter the tower for free, granted the PCs take care of the orc raiders with no loose ends and agree not to tell the city watch. Rothgar readily agrees to both terms. Several of the wardens lay down planks over the pit trap blocking the tower entrance as the party prepares to enter Castle Greyhawk…



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